Pinball Simulator

Project Goal

Pinball Simulator was designed to be a new take on Pinball Games using similar controls to other “simulator” games. The game was designed and built in two weeks by a small team of one programmer and one artist, given only the concept “Pinball”. Pinball Simulator attempts to spin the idea of pinball not only in its “Rage Game” esque hand, but also in the many features that unlock while the game is played including: Throwing Knives, beaking the board, and altering the board by grabbing and replacing bumpers.

Skills Used

The main resources used were:

Personal Involvement

I was the sole programmer on this project and as such I was responsible for developing the hand movement, the grabbing mechanics, and the mechanics for all interactable objects.

As well as programming, I also performed the sound design, and modeling for the board, kni

Features

Prop Grabbing Props can be dynamically moved as if by grabbing with an actual hand.

Breakable Board After scoring enough points the player unlocks the hammer, which can be used to break open the glass of the board.

Replacing Board Pieces After scoring enough points players who have broken the glass may take pieces out of the board and snap other peices variously into any of the open sockets around the board.